![]() ![]() While Divination Seance has all the same problems but to an even greater degree of being excruciatingly slow and limited in use. ![]() Mood Matrix is beyond dumb, too situational, slow and just boringly simple/easy. Perceive was passable at best as it's close to Psyche Locks, but way too simplified and limited. Everything they've tried to introduce is too easy, too limited, too long or just not fun. The series has really struggled, and in my opinion failed, to improve and find a good alternative to Phoenix's Psyche-Lock ability as well as lots of evidence and presenting of it. That would be a perfect time to utilize something akin to Perceive, but instead we get a big sound effect, emoticon and special animation to tell us to question the other person. I guess you could say the multi-witness mechanic is another gameplay gimmick, but again it's not used enough and the way it is used is so spoon fed to you that it's really kind of pointless. It would be more tolerable and possibly more challenging/interesting a mode if we just had to figure stuff out from the get go and there were more red herrings for us to suss out rather than picking the one other thing in the scene that Holmes didn't see. The entire first part is completely redundant and pointless and only really there for the amusingly bad and outlandish theories Holmes comes up with, but they're brain dead easy during review as all the framework has been established. AA 5/6 had major issues with too many mini-games to the point where none ever got used enough to reach a sufficient and meaningful difficulty, but here it's this one thing but it's only ever used once per case so again there's still never enough usage to properly increase the difficulty. There's no clear villain, but he believes in his reasoning and in his client, and so he presses onward.Ĭlick to shrink.Yeah Deductions are kind of pointless and it's odd that they're the only "ability" in the game and yet aren't used more than once a case. It's a far cry from the lack of confidence he showed towards the beginning of the episode. Before finally accusing Joan of causing the stabbing, he sincerely apologizes to her, but he doesn't back down from that accusation for even a second. As he said before starting the Garrideb Deduction, he doesn't feel that searching for the truth is something that will be in vain. During the trial, I think figuring out that the stabbing was a tragic and completely unintentional act actually worked really well for Naruhodou's growth. His development was handled pretty well here, with Holmes giving him nudges in the right direction during the investigation phase. After the third case, there was no way Naruhodou would be able to immediately recover and act like nothing had happened. I do have some positive takeaways though. ![]() This is occasionally a problem in other Ace Attorney titles, but it's never been as consistently an issue as it was in this trial. one or two pieces? As each piece was added throughout the trial, you almost always knew immediately how it fit in with the case. The stabbing ultimately had an extremely simple explanation, which led to a very small amount of evidence. I couldn't imagine Naruhodou and Susato not trying to get a look at the scene, especially once they had Gregson eating out of their hands. This ultimately makes sense once the truth of the case is revealed, but at the time it felt like a really strange omission. You never got to investigate the crime scene properly, for one. ![]() The biggest issue IMO is that the mystery just wasn't very exciting. I think it's neat that he's a real life figure, but he's probably one of the least likable defendants for me. I'm generally pretty charitable towards the filler cases in this series (3-3 and 3-2 are two of my all time favorites) but this one was pretty dull for sure. I really want Case 5 to give me a real villain to nail to the wall but given people's comments on the games reception and how it's a duology tells me I should keep my expectations low. I think having 4 cases that all break the mold and are unrewarding is the main issue, and I get that's part of the greater narrative and journey for Ryuunosuke, but all the same it makes for a glum experience. I normally would be all for shaking things up and not just having the same kinds of plots setups, but something about how its handled here kind of leaves me unfulfilled. All the more so since the other two cases who had clear villains ended without any kind of satisfying resolution. The fact that two cases have revolved around unfortunate circumstances and coincidence with no clear bad guy is kind of deflating. I like a lot about the game, though I've certainly highlighted my gripes with it quite a lot in this thread(though that's more about the modern series overall than GAA), but so far I'm just kind of underwhelmed by the cases so far as a whole. ![]()
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